When the network card of the PlayStation 2 arrived, I mostly used online modes for race games. At the beginning, it was just to try. Then, I played with a definite aim: to meet experienced players. A game against the console is generally predictable in terms of difficulty. Hence a double interest in online games in this context: competitors with very different game levels and the opportunity to find particularly gifted players. I have, today, the same approach on PS3 with the same kind of games. For example, I begin to play Pure online and I clearly realise that I haven’t played enough and that I lack quite a few hours of playing.
But, there remains a dimension which, I hope, will spread my online games practice: the materialisation of virtual relations such as what can happen on the Web. Indeed I haven’t yet physically met a person I have known through online playing. But this should rapidly change as the public of video games gets larger and with the new game platforms focusing on the relationships between the players.
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