Update (2010) : students are now encouraged to make their games using HTML/HTML5, without code without using a tool like Dreamweaver, or with code using the new features of HTML5, which does not prevent them to use another technology if they have the skills to do that.
The students of my new course (Video Game Industry and Design) will have to design a video game and to implement it. Some of them will be students in computer science, but not all of them. Then, I have to provide them different levels of production tools:
- codeless, for adventure games (HTML pages): Dreamweaver, KompoZer,
- codeless, for 2D games: GameSalad, Scratch,
- codeless, for 3D games: Atmosphir, Alice,
- with code, for 2D games: Flash, AIR SDK,
- with code, for 3D games: Unity,
- with code, for 2D and 3D games: Java, Xcode,
- with code, for games dedicated to cellphones: Android SDK, iPhone SDK.
- graphics: Photoshop Extended, Illustrator, SketchUp Pro,
- sounds: Soundtrack Pro, Audacity,
- video: Final Cut Pro.
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