Affichage des articles dont le libellé est References. Afficher tous les articles
Affichage des articles dont le libellé est References. Afficher tous les articles
2008-09-26
Book: L'année du jeu vidéo
One of the author of L'année du jeu vidéo, Jean-Philippe Alba, lets me know that only 500 copies are still available. Don't miss this book if you are interested in the French video game industry (I will talk about its content later): only 10 € on this site.
Categories:
Books,
References
2008-09-04
Book: Teaching Videogames
I like James Newman's books (senior lecturer in Media Communications at Bath Spa University). Previously, I read Videogames (2004): this is one of the relevant books to start studying video games. I also read 100 Videogames (2006): a selection of 100 video games and I am one of the contributors of Difficult Questions About Videogames (co-edited by James Newman).
Soon, I will begin a new course about video games... So, I have just read another book by James Newman: Teaching Videogames (2006, written with Barney Oram). Here is a selection of very relevant sections for my course:
- Why study videogames?
- Genre classification of videogames (adventure, beat'em up, platform, puzzle, racing, rhythm action, role-playing games, shooters, sports, strategy)
- Game analysis (narrative/structure, action, character, visuals, sound)
- Womem and videogames
- Videogame fans: From players to producers
- Composition of the videogame industry
Categories:
Books,
References
2008-08-30
Selected References
Soon, I will begin a new course at the University of Technology of Compiègne: Video Game Industry and Design (IC06). I will use several books. Here is my current selection:
- Homo Ludens
- Les jeux et les hommes
- The Study of Games
- Sous couleur de jouer
- Jouer et philosopher
- Teaching Videogames
- L'année du jeu vidéo 2004
- The Ultimate History of Video Games
- High Score!
- The Encyclopedia of Game Machines
- Arcade Fever
- Digital Game-Based Learning
- Serious Games
- L’univers des jeux vidéo
- Jeux de rôles, jeux vidéo, multimédia
- Émulation et jeux vidéo
- Trigger Happy
- Jeux vidéo et médias du XXIe siècle
- L’année du jeu vidéo 2006-2007
- Game Design Workshop
- Manuel d’écriture de jeux vidéo
- Making of d’un jeu vidéo
- Techniques d’animation
- Game Design: Theory & Practice
- Physics for Game Developers
- AI for Game Developers
- Intelligence artificielle & Informatique théorique
- Game Interface Design
- 10 jeux avec Flash MX
- Flash Games Studio
- Jouer sur le Web
- Multiplayer Game Programming
- Understanding Video Games
- Handbook of Computer Game Studies
- Funology
- Rules of Play
- The Game Design Reader
- First Person
- Second Person
- Half-Real
- Videogames
- Difficult Questions About Videogames
- The Video Game Theory Reader
- The Video Game Theory Reader 2
- The Medium of the Video Game
- From Barbie to Mortal Kombat
- Video Kids
Categories:
IC06 course,
References
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